Friedrich Hanisch's Jam Game

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sustAIn - A Solarpunk Adventure
Solarpunk adventure game
  • bpb:game jam 2025
  • made within 48 hours in February 2025 plus several hours for the post-jam version
  • Godot (GDScript), Asperite
Additional Credits
  • Lara Keilbart (idea, story, dialogs, level design)
  • Matthias Bunzel (additional dialogs)

The theme of the jam was "AI" - not quite my favourite topic. While the graphics of our entry aren't exactly a highlight (we lacked a dedicated artist), the utopian story about survival, working together, and feeding knowledge to an AI for the greater good is quite charming and unique in my opinion. (Which is why I spent most of the jam weekend writing a parser for the dialog text files.)